DAMPF
_lab
project
DAMPF_lab
is an interdisciplinary collaborative project fostering new
and distinctive art works of high quality that integrate interactive
media technologies with the performing arts while seeking
insight into questions such as: how do emerging software practices
impact performance; what is the experience of the performer
on an interactive stage; how are the relations between maker,
performer and audience still shifting; and what are the aesthetic/
social consequences?
DAMPF_lab
has been made possible by a grant from the European Union's
Culture 2000 programme for annual projects in support of a
partnership involving tanz performance köln, the Ars
Electronica Center/Futurelab (Linz), V2_Lab (Rotterdam) and
the Animax Multimedia Theater (Bonn). This partnership will
work together on the following complementary strands:
research
labs aiming to generate shareable outcomes by drawing
questions from and in turn supporting the creative work of
the co-productions; stimulating other new artistic work; innovating
technology solutions together; and devising unique dramaturgical
and user testing approaches to the artistic process. In addition,
the labs will gather documentation to contribute to theoretical
and educational approaches to this area of work.
co-productions
aiming to nurture and help realise two specific art works:
composer/director Klaus Obermaier working with the Ars Electronica
Futurelab to develop interactive media technologies for use
in a new performance for the stage; and choreographer Angelika
Oei working with the V2_Lab on the creation of a large scale
performance/ interactive media installation work.
Research
coordinator: Scott deLahunta / Writing Research Associates,
NL
partners
Animax Multimedia Theater
(est. 1999) of the Bonn Development Workshop for Computer
Media (est. 1985) focuses on the roduction/presentation of
media arts and provides an outstanding operational basis for
the exploration of new interactive technologies in the area
of performance arts and immersive arts.
Ars
Electronica Center/Futurelab offers one of the
best-equipped and most efficient research and development
workshops for Interactive Spaces, Virtual Environment and
Digital Surfaces in the context of Ars Electronica which has
been an internationally unique showcase for digital art and
media culture and encounters between the arts and sciences
since 1979.
tanz
performance köln (project coordinator)
founded in 1989, develops concepts and realizes dance-related
series, festivals and dance film programs, that are representative
of new developments in contemporary dance both nationally
and internationally including projects with a strong focus
on new media technologies.
V2_Lab
is the aRt&D department of V2_, Institute for the Unstable
media (est. 1987) that concerns itself with research and development
in the field of art and media technology and brings to the
project a variety of knowledge/ expertise derived from an
interdisciplinary approach to the field of unstable media
including specific critical perspectives.
research
labs
research
lab #1 took place 7-11
September 2003 in the context of the Ars Electronica Festival
in Linz and in collaboration with the Futurelab's Pixelspaces
Conference focusing on the relation between the programmable
interface and an interactive physical environment. A number
of DAMPF_lab research lines were pursued within this theme;
e.g. bodies normal, trained and virtuosic; hacking social
behaviour; dramaturgy for the interactive stage. The research
lab at Ars Electronica organised a series of breakfast meetings
to further develop and fine tune research questions with the
following artists selected from the larger Festival programme:
Casey Reas, Christa Sommerer and Laurent Mignonneau, Marie
Sester, Scott Snibbe, Golan Levin and Zach Lieberman.
research
lab #2 takes place from 25
November to 5 December 2003 at the Animax Multimedia Theater
in Bonn. Under the heading of the REBOUNDS LAB an integrated
artistic/ technical research process will be conducted based
on questions derived from the concept for a live performance
work by choreographer François Raffinot and percussionist
Roland Auzet; based on REBONDS by Iannis Xenakis. This research
will include a focus on integrating real time tracking and
video processing using a variety of software (e.g. Eyesweb,
Isadora and Veejay), sonic spatialization by means of the
unique capabilities of the Animax Theater and the development
of special staging for the performance:"Our aim is to
work towards a piece of 20' long, based on the trails of Xenakis's
work, a transformation of the gestures of Roland into a choreographic
palimpsest of REBONDS; a virtual execution of the piece that
will manifest in visual and sonic architectures for the space."
François Raffinot
research
lab #3 takes place
in the period 12-20 January 2004 at V2_Lab in Rotterdam.
The aim of this research lab is to build the next prototype
for the DAMPF co-production KURORT aiming specifically to
develop the tracking and system memory across more than one
space and to work on the flow of participants/ audience from
one room to another. Primary questions for this lab will be
derived from and reflected upon in the context of a series
of user testing scenarios; to take place amongst a diverse
base of participants from media art and performance students
to individuals from the fields of psychology, cognitive science
and sociology who are interested in studying new forms of
social behavior in interactive environments.
associate
researchers:
Matt Adams (Brighton/ London)
Daniel
Aschwanden (Vienna)
Johannes Birringer (Nottingham)
Carol Brown (London), Nuria Font (Barcelona)
Nik Haffner (Frankfurt/ Barcelona)
Prue Lang (Frankfurt), Cindy Lee (London)
Martin Kusch (Vienna/ Montreal)
Christopher Salter (Berlin)
Stephanie Thiersch (Cologne)
Ariella Vidach (Milan)
co-productions
In
the co-production APPARITION, Klaus
Obermaier will collaborate with the Ars Electronica
Futurelab to create the third in a series of pieces
for the stage integrating media and live dance performance.
The first two in this series, D.A.V.E. (2000) and VIVISECTOR
(2001) made use of illusory moving body projections to challenge
the audiences' notions of corporeality in both literal and
abstract ways. APPARITION will introduce the first fully interactive
system using sophisticated software and camera based tracking
to perceive, analyze and respond dynamically to the quality
of the dancer's movement in real time. The aim is to enable
the performer and system to blend into a unique media performance
signature. This co-production raises specific questions such
as: what changes occur in the performer's awareness of movement
sensations and choices when the space of the dance takes on
virtual dimensions? Is a mutual penetration of body and digital
media (dancer and system) possible, and, if yes, what conditions
are necessary in the theater to enable the audience to perceive
this?
In the co-production KURORT,
choreographer Angelika Oei and interactive media
artist R.A. Verouden will collaborate with V2_Lab
in Rotterdam on a new performance/ interactive media/ installation
work based on the theme of the traditional kurort (health
spa). KURORT is conceived of as a collection of interconnected
spaces, each designed for a unique interactive experience
by generating a different response to the presence of each
visitor. Drawing on theatrical and choreographic methods for
energizing space and shaping time, KURORT will be developed
in a series of modular prototypes that will test various aspects
of the system, two of which have already been produced in
residencies at the Glasgow New Territories Festival and the
Banff Center for the Arts. This co-production raises specific
questions such as: what innovative combination of approaches
can best generate and sustain the interactive experience;
how can subjective thinking, feeling and mood be treated systematically;
what are the conditions for an effective collaboration between
arts practitioners, interaction designers, engineers and scientific
researchers?

|